Concept art for In Contact: 1944: a squad advances through a ruined industrial town under a smoke-hazed sunset. Concept art · not gameplay

In Contact: 1944

Premise

Lead your squad. Give orders. Face uncertainty. Systems and consequences carry the experience.

A tactical single-player shooter about discipline, leadership and the cost of decisions.

To supply · approved feature description, setting & tone

Media

Concept art: soldiers moving through ruins toward a distant town.
Concept art · not gameplay
Gameplay capture — added when available
Gameplay capture — added when available