Concept art: a lone figure on a terrace overlooks a river city and mountains at dusk. Concept art · not gameplay

Space to play your way.

We build games around a simple idea: when you do something, the world should respond.

01  /  Current project

All games →

In development

In Contact: 1944

A single-player tactical shooter. Lead a squad of the 29th Infantry Division from Omaha Beach to Brest.

Survive the beach. Keep your squad alive. Make it to Brest.

View project

02  /  Approach

Room to plan. A world that answers back.

How we work →
  1. 01 / Systems The world runs on rules, not scripts.
  2. 02 / Agency Your plan, your call.
  3. 03 / Consequence Losses are real.

03  /  The studio

Sumerta takes its name from Sumer, where writing, cities and complex systems began. We're drawn to the same question: what happens when many rules meet?

About the studio →